Fpsc model pack list

TheGameCreators released as open source their old product FPS Creator Classic, including lot of assets. But does someone know if those assets are free to be reused in projects that have nothing to do with their software? There's not even a license with it.

Is it, like, public domain? If it's the case, that would be great for us Godot users.

There are lot and lot of textures and meshes in there. In any case, the github page is: The assets are in DirectX.x and.dds format, but with imagemagick, lithunwrap and blender, they can somehow be converted to collada. Someone on Unity replied to a similar question, and his opinion was that since the official website said the assets are not under any license nor restriction, it is allowed to be used in projects unrelated to TGC. But it's indeed safer to ask first.

Gordon Price wrote: > I am looking for a good looking wood end grain, with a nice smooth grain, > not the jagged burly stuff in the Wood_2 pattern in 2006. Wood hatch pattern for autocad. I would really > like to see a way to make an arc in a hatch, but till then, has anyone seen > a good looking, make an architect happy kinda wood end grain?

What Megalomaniak says has merit. And knowing TGC, they very well may change all of that in the future, so I would avoid using the media for now, until such a time as they state explicitly that it can be used entirely for free.There's a reason I don't use their products anymore however, they ignore you and then backtrack on promises for their products. I was an avid DarkBASIC Pro programmer about 5 years ago, and then they up and discontinued the product because they wanted to 'shift focus' to mobile development with App Game Kit. Then sometime last year they supposedly open-sourced DarkBASIC Pro, but people have had trouble with it, so I didn't even bother with trying it.

Klyuch dlya antipampers prof v32 0 1. Godot is much better, IMHO, and there are certainly better places for media.Anyway, I wouldn't lose all hope because Lee Bamber does actually respond to emails you send him, so I'm sure you'll at least get something from him. Be sure to save the email for proof if he says it can be used for free and then changes his mind later, though! Thanks, BinaryOrange. Even if I don't use those assets, it always worths to clarify his stand about this subject.Edit: when you say there are other places to find free assets, what do you have in mind?

I've only seen sketchfab and blendswap, and eventually deviantart, which need still more or less work afterward, especially if they're high resolution meshes. And of course not all of them are permitted to be reused.Just to say, my project is non commercial and open source, and I don't want to include paid or proprietary assets in it. And of course not stolen stuff.

I noticed that FPSCreator is now free open source, am I correct in. I think Lee mentioned something about the FPSC model packs in the most.

Edit: when you say there are other places to find free assets, what do you have in mind? I've only seen sketchfab and blendswap, and eventually deviantart, which need still more or less work afterward, especially if they're high resolution meshes. And of course not all of them are permitted to be reused.Just to say, my project is non commercial and open source, and I don't want to include paid or proprietary assets in it. And of course not stolen stuff. If it doesn't have all the assets you need, I'm pretty sure it has the relevant forum topics to link other asset sources to complete its database. Hello Lee,I saw your repository in GitHub about an open-sourced version of the FPS Creator Classic.

And in the readme you included links to multiple Asset packs free to use, even for commercial games. I thank you for contributing to the open source world like that.

Fps

However I cannot find the license or a small explanation of the conditions of use of those files. I have particularly one question: are those assets, for instance textures of the Space Derelict pack, free to be used in a project that does not use the FPS Creator? Also, are we allowed to modify those assets, like converting the.dds textures in.png or the.x mesh in collada? I'd like to know that before I do anything with your files. My game project is not commercial (it's open source too) but I want to use legal resources only.Thank you in advance for your reply.Best regards And he replied.