Dec 26, 2012 - AI Mod Merge 2015 (released 17 Dec 2014). Developed by Nashathedog aka David.me of SGM 2.2 English All-In. Torrent is from this site.

Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please. 'This message is awaiting moderator approval': All new users must pass through our moderation queue before they will be able to post normally.

17 again torrent

Until your account has 'passed' your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards. I was reading through some updates on the mod development scene for CoP. I think the below 3 mods are the most promising for 2015.

I installed one of these CC mods and there was info about being compatible with most mods, surely it's compatible with SGM considering the fact that's big mod series. And there is SGM 2.1 + Misery combo mod, for my surprise it was not that difficult one.

Compared to other versions like SGM Enot edition. EDIT holy cow, I though these megamods will be released later. And I still didn't played much in the Misery.

SausageInYourFace said: Everytime Skyrim is discussed in General RPG people get fucking flamed like hell and someone gets dumbfucked and then you enter this thread and everybody has like a bazillion hours dumped into the game, FFS. I swear I will never ever take any of that elitist shit seriously anymore.

Grimwulf said: Third world war might not be fought over resources, over land or to overthrow regimes, but to get men out of their homes, you heard it here first folks. Huge Nick: For example, implying that Mexicans are lazy and self-entitled?? That's racist. Implying that women are lazy and self-entitled? That's sexist. Implying that people born from this year to this year and lazy and self entitled? That's like science, bro.

Scavenging postapocalyptic Mordor aka Russia in my Welcome to the Jungle of degenerated deviants. Not Safe For SJW!

'You called Unity a piece of shit whose physical manifestation would be an amalgamation of melted graphics cards. I don't think this was a sufficient enough articulation of its problems.' Click to expand.Hello Silva, I've been playing SGM 2.2 English AIO (Zaton start) edition for only about 8 hours. Graphics-wise, I will say its only slightly better than vanilla CoP.

Misery is still prettier. But the upside is it definitely loads faster than Misery. If I'm not wrong, David.Me has already included AF3 and AN3 in his iteration of SGM 2.2. However AF3 doesn't seem to be working for me in his default gamedata install. To let AF3 work as intended, install in this order: -> -> I've downloaded AN3 but have yet to install it, will report back later if possible. --- --- --- My initial thoughts and impressions of SGM v2.2 It's clear that the SGM developers have put serious thought into the mod, they've introduced several elements to make Stalker more like a RPG.

There are new mechanics that still adheres to the general Stalker theme: Hirable Companions / Bodyguards: form your own Alpha Squad! Player Ranking System: more weapons and items become available as you gain more experience, quite subtly woven into the game Enhanced Repair System: Cardan has a spare parts box where you can put unsold weapons into, giving you a discount for repairs Joinable Factions: You can now join bandits, mercenaries, Dawn and Monolith and do their side quests Tweaked Economy: Not as inflationary as Misery, selling of used weapons ( > 80% condition) is finally possible Enhanced Loot: Money bags and medicine boxes can now be looted.

Double-click on them for a pleasant surprise. Gunplay, sadly, is plain vanilla and quite arcadey. Weapons sounds are weak. Damage values are still not very realistic. The boars are bullet sponges.

This is a major disappointment. I love to have someone port over Misery's weapon damage changes into SGM.

Graphics is also pretty vanilla like I've mentioned in my reply to Silva above. It doesn't stutter like Misery though, so that's good in my opinion. There are pros and cons of having enhanced graphics. If Misery is akin to CoP v1.5 with its graphics sheen and difficulty curve, then I will say that SGM is CoP v2.0; it adds multiple new dimensions into the game for a more immersive and involving playthrough.

Ravan mmorpg mafia game script v12 nulled script version. Once someone manages to integrate either Arsenal Overhaul or The Armed Zone into SGM, plus Misery's or ZoA's weapon damage values, plus Autumn Aurora's graphics, then it'll be darned near perfect. Can't think of anything worthwhile to share for now, will post more impressions once I've played more. Fixes: - Hide CAH were ordered Use Mod (been added items and parameters in the SGM items). - Bugged binoculars and knives removed from trader's offer. - flashlight from Metro series.