Change the frame rate limiter • Go to Data Config. • Open Properties.txt.

• Add the following line to the end of the file: property frameLimitMS 44 int • Save and close the file. • Now open the file ConfigManager.txt.

• Add the following line to the end of the file: intProp frameLimitMS 16 • Save and close the file. • The game will now run at 62 FPS instead. Change the integer value in ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second. • For a more precise limit, set frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an to force the desired limit. Fix broken registry keys [ citation needed] • Go to SOFTWARE Electronic Arts SPORE • Make sure DataDir is your Data folder • Make sure InstallLoc is your folder • Create a 32 bit word named ReIndexYesOrNo with a value of 0 • Create a 32 bit word named InstallCompleted with a value of 1 No Trees visible on planet from Creature Stage onwards [ ] After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Driver license class types. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game.

Are there any databases of creations to download to spice up your playthrough? The only force save mod i can find doesnt work. Electronic Arts SPORE Data. Apr 19, 2015 - I think I saw that Davo made a link to a fix for this on his download page last time I went there. As for the second one, install a force save mod.

The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption. 'BAD_DATA' Names [ ] This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually. SporeMaster 2.0 [ citation needed] This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names. • If you don't have it, download. • Insert your SPORE disc into your disc drive.

• Go to X: Spore Data Locale, with X the letter of your disc drive. • Copy the folder of your language and paste to your desktop, followed by a folder of any other language.

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• Go into the copied folder of your language. • Rename NameGeneration.package to whatever you want. • Open SporeMaster twice. • In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #0FD9C1E3.prop.xml. • In the second, do the same with your NameGenerator. Convection heat transfer adrian bejan pdf.

• Within #0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names. • When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the Data Locale yourlanguage NameGeneration.package with the new one.