Rsn8887 has released Uae4All2 Vita_mod version 1.78 for the PSVita. Changes in this Version ====== 1.78 - fix 68020+ bitfield instructions (fixes crash in Virocop AGA) Description ===== Use4All2 Mod is an Amiga emulator for Vita and Switch. This is my mod of this great Amiga emulator that was originally ported to the Vita by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.![Screenshot of UAE4All2 running on Vita](![Photo of UAE4All2 running on Switch in tabletop mode](Thanks to Cpasjuste for the original port and for jumping in and adding shader support and making the assembler optimizations work.

The Wii Pack Generator is a web based utility that allows you to select from the most recent, up to date, and high quality homebrew for your Nintendo Wii and create a custom pack. All of the homebrew you select will be added into a.zip or.exe file with the correct. Wii Gamecube Homebrew Launcher: Start Gamecube homebrew on Wii from front SD slot. Mega Man, Hell Hibou Wii Homebrew Launcher: Wii menu-style launcher for.elf and.dol files. Supports custom human-readable titles and pictures for each app. Hell Hibou WiiLauncher: A simple alternative to Gecko OS. It has additional features to download and edit.

Wii Homebrew App Pack DownloadPack

Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard images. Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more. Thanks to my supporters on Patreon: Andyways, CountDuckula, Matthew Machnee, and RadicalR. Installation ====== * Vita: * Install.vpk * Obtain and copy BIOS files “kick13.rom”, “kick20.rom” and “kick31.rom” to “ux0:/data/uae4all/kickstarts” * Switch: * Download and unzip `uae4all2_switch.zip` * Copy the resulting folder `uae4all2` to `/switch/` onto your SDCard, ensure none of the “archive” flags is set. * You should now have the executable `/switch/uae4all2/uae4all2.nro` and a folder `/switch/uae4all2/data/` with the keyboard icons and other data files on your SDCard.

Rsn8887 has released Uae4All2 Vita_mod version 1.78 for the PSVita. Changes in this Version ====== 1.78 - fix 68020+ bitfield instructions (fixes crash in Virocop AGA) Description ===== Use4All2 Mod is an Amiga emulator for Vita and Switch. This is my mod of this great Amiga emulator that was originally ported to the Vita by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.![Screenshot of UAE4All2 running on Vita](![Photo of UAE4All2 running on Switch in tabletop mode](Thanks to Cpasjuste for the original port and for jumping in and adding shader support and making the assembler optimizations work. Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard images.

Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more. Thanks to my supporters on Patreon: Andyways, CountDuckula, Matthew Machnee, and RadicalR. Installation ====== * Vita: * Install.vpk * Obtain and copy BIOS files “kick13.rom”, “kick20.rom” and “kick31.rom” to “ux0:/data/uae4all/kickstarts” * Switch: * Download and unzip `uae4all2_switch.zip` * Copy the resulting folder `uae4all2` to `/switch/` onto your SDCard, ensure none of the “archive” flags is set. Dp animation maker 301 serial key. * You should now have the executable `/switch/uae4all2/uae4all2.nro` and a folder `/switch/uae4all2/data/` with the keyboard icons and other data files on your SDCard. Dots-tb has released rePatch reDux0 version 3.0 for the PSVita. * Compat pack compatibility [thanks to CelesteBlue and TheFlow (for 3.68 H-encore)] * Manual (with additional pages) and Changeinfo Support * No need for rePatch AIDS * Support for “ux0:”, “uma0:”, “imc0:”, “grw0:”, “xmc0:” (Note: it will only load files from one device PER GAME, and this is the priority order.

So if no ux0:rePatch/titleid, it will load uma0:rePatch/titleid. A ux0:rePatch/titleid will prevent uma0:rePatch/titleid) * Now uses the Sony overlay system, you may now create files that don’t exist in both patch and app, however, the game must support this. * Mods such as SBXE ( now take less time to load (1:10 vs 1:16) Addresses: #5 #10 #13 #15 #17 #18 #24 #28 Please note that while the crashes are fixed when using DLC in above games, decrypted DLC may not load.